| DRAW Performance/Installation |
DRAW's activities form the basis for performances and installations involving processed video, algorithmically generated sound and live musicians. Through experimentation and dialogue, they explore in depth the relation between sound and image. Their practice involves a number of strategies, such as coupling specific sound and image sequences, using multi-channel setups for video + sound, role-switching, and exploring notational techniques.
DRAW’s installations may use up to 23 channels of sound and 12 video projections to create environments of potential relations between disparate events in the realms of image and sound.
DRAW’s installations use these two different mediums - sound and image - to create the "same" piece, each version invoking essentially the same response in the subject. In one room, a 12 channel video installation might place images on top of each other, on floors, the ceiling and on the monitors and projectors themselves, creating a mobile light sculpture out of disparate video sources that superimpose and erupt from architectonic points in the 3 dimensional space as multichannel sounds might play. In an adjacent room, a 22 or 23 channel generative sound environment will play, audible in the video installation space only by remote proximity, running parallel, transforming the room into a vital sound sculpture.

The sound installations are generative, algorhythmic, and composed in high detail of thousands of field recordings, recordings of musicians, speech, recorded music, analog synthesizers, etc. The video installations are generative, algorhythmic, and derive material primarily from sound, through a process Jacobs calls RGBAUDIO. RGBAUDIO gains visual media via analog-digital conversion hardware/software whereby each color channel is driven by a separate audio stream: red, green and blue. Extremes of frequency are used, varying from 0.013 to 43,000 Hz, to produce variations in palette, tempo, shape, direction, pattern. Once harvested, the synthesized color fields become the basis for improvisations set to multiple vibrant scores. Among this array of hardware/software, a core device is the 'Synchronator' developed by Gert-Jan Prins and Bas van Koolwijk during a video and audio research residency at Impakt 2006, currently distributed by the Netherlands Media Art Institute. 2010
Max Programmer, Luis Fernando Henao (http://www.sim-av.com), assisted in evolving DRAW installation and performance software into a graceful instrument, implementing a myriad of powerful interface controls and expressive performative capabilities.
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| Synchroma - Sonichrome |
The project Synchroma derives imagery entirely from sound, via analog-digital conversion hardware/software whereby each color channel is driven by a separate audio stream: red, green and blue. Extremes of frequency are used, varying from 0.013 to 43,000 Hz, to produce variations in palette, tempo, shape, direction, pattern. Once harvested, the synthesized color fields become the basis for improvisations set to multiple vibrant scores. Among this array of hardware/software, a core device is the 'Synchronator' developed by Gert-Jan Prins and Bas van Koolwijk during a video and audio research residency at Impakt 2006, currently distributed by the Netherlands Media Art Institute. 2010
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| Eros/Ion |
Commissioned by the Electronic Music Foundation for the 2008 Ear to the Earth festival. Premiered at Judson Church in New York City, October 17, 2008.
4 screen projection and 8 channel sound.
sounds:
Traffic
The new music ensemble Nextworks rehearsing
He composer moving a large subwoofer
A cafeteria in Princeton, NJ
Entering elevators
The Serge synthesizer
A pilfered drum track
A drill
The composer playing guitar |
images:
Freight elevator
Surfaces: bricks, paint. rust, graffiti
Cages
M’s back yard
Sky (with clouds)
Men at ease |
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| Spectrum |
Sound and video installation. Exhibited at Diapason, Brooklyn, NY, June 2009.
3 screen video projection and 8 channel sound.
SPECTRUM is an extended installation across both of Diapason's exhibition spaces consisting of three-channel spectrographic video and eight-channel sound (SPECTRUM SUITE), archival prints of spectrographic compositions, and a twelve channel sound work (GLACIER WITH STILLS) with dual-channel video.
The process at the core of SPECTRUM is the visualization of sound through spectrographic analysis, which breaks up a complex wave into its constituent parts and displays them on a 2 or 3 dimensional grid. These analyses and their corresponding sounds form the basis for each complex layered composition.
Spectrum Suite is a dance music installation in 3 parts. The music is “lit” by its own signature: spectrographix. The light is pulsed by its modulation source: amplitude. In 6 parts, 3 of which are sonic and 3 (simultaneous) light projections. Interconnected by wizardry.
"A sound spectrum is a representation of a sound...in terms of the amount of vibration at each individual frequency. It is usually presented as a graph of either power or pressure as a function of frequency." |
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| Live Performances |
Happy New Ears
Live performance with 2 screen projection and 4 channel sound,
Kotrijk, Belgium, September 27 2009.
Q-02
Live performative installation with 2 screen projection and 8 channel sound,
Brussels, September 28 2009. |
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